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Tier 3 Abilities

Create a Tier 3 Ability

Like all Tier Abilities, Tier 3 (also known as T3) Abilities vary wildly. Your imagination is the limit. Follow these simple guidelines to build your own.

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Dealing Damage or Healing to a Single Target

​If you chose a single target T3 Ability, it will a strike one target within 70'. You can pick one of the following options.

  • D8 Option: 3+2d8

  • D6 Option: 5+2d6

  • D4 Options: 7+2d4

  • No Dice Option: 11

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Dealing Damage or Healing in an Area

​If you chose an area T3 Ability, it will strike all of the targets in a 30' radius around your character or centered on any point within 70'. You can pick one of the following options. Harmful abilities never strike friendly targets.

  • D8 Option: 3+d8

  • D6 Option: 4+2d6

  • D4 Option: 5+d4

  • No Dice Option: 7

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Utilitarian Abilities

Some utilitarian abilities count as Minor Actions. These powers are strong. Effects that impact allies usually last two turns, and effects that impact enemies usually last one turn. You can choose any effect from this list (or create your own with Storyteller approval). If you want one of these effects to apply to multiple targets, consider toning the ability down; for example, all allies gain +2 to Attack rolls made for two turns instead of one ally receiving +5.

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Minor Actions

  • The caster frees themselves from movement impairing effects, and teleports or flies their Movement Speed + 10'

  • The caster shapeshifts.

  • An ally gains 5 extra hit points when healed for two rounds

  • Afflict any Minor Status Effect on a target for one turn.

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Major Actions​

  • The caster “steals” a Tier 3 ability from an ally or enemy and uses it once.

  • Afflict any Minor Status Effect on a target for two turns.

  • Afflict any Major Status Effect on a target for one turn.

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Damage Over Time

Some characters like to inflict wounds that bleed each turn for extra damage, or healing spells that trickle healing over time. Generally, damage or heal over time effects (if not simple secondary effects) follow one of the following formulas where each application of damage or healing takes place on a subsequent turn:

  • .5x, .5x, 1x for T3 abilities

  • .5x, 1x, 1x or .5x, .5x, 1.5x for T2 abilities

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In general, T3 abilities should deal double damage if they are spread over three turns, while T2 abilities deal a bit more than double.

Hybrid Tier 3 Abilities

Blending Utility and Damage/Healing

Tier 3 abilities cannot be too powerful, but you should use your imagination and find something flavorful and fun that suits your character. If you want a more complex Tier 3 ability, you can follow these guidelines to blend utility and output.

 

Adding Secondary Effects to Tier 3 Abilities

Once you’ve chosen an option for damage / healing output, you can (optionally) choose a secondary effect for your Tier 3 ability.

If you choose a secondary effect, your damage / healing output is decreased by 1.

Secondary Effects

  • Enemy target takes -2 to all Attack rolls for one turn (-1 if Area)

  • Enemy target takes 1 damage each turn, for 3 turns (for 2 turns if Area)

  • A nearby ally is healed for 5 (healed for 3 if Area)

  • A nearby ally gains +2 to all Attack rolls for one turn (+1 if Area)

  • A nearby ally gains +2 to their Critical Strike chance

  • A nearby ally deals an additional +1 damage each turn when they hit with an ability, for 3 turns (for 2 turns if Area)

  • A nearby enemy takes 5 damage (3 damage if Area)

Sample Magic Tier 3 Abilities

© 2023 by Victoria McKinnon

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