Bestiary
Level 6 Cat Burglar or Thief
Humanoid - Leather armor, +1 dagger mainhand / plain dagger offhand
Stats
5 Strength
8 Dexterity
2 Stamina
3 Knowledge
0 Arcana
4 Charisma
♥ 40/40 HP
➤ Fast Movement
ᗜ 3 Defense
Traits
SKILLS
Climbing
Sleight of Hand
Stealth
Seduction
PASSIVES
Combat Passive -- Behind You!: When striking from behind, deal an additional +2 damage.
Abilities
BASIC ATTACK: DAGGERS
3+1d4 mainhand, 1+d4 offhand
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T3 CAT'S AGILITY, MINOR
Increase your Defense by 5 for the next attack aimed at you.
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T2 MUTILATE (ST)
Ignore the -5 penalty for attacking with your offhand, and deal an additional +3 damage with your next strike.
Level 6 Barbarian or Warrior
Humanoid - +1 Plate armor, +1 Greatsword
Stats
7 Strength
4 Dexterity
6 Stamina
2 Knowledge
0 Arcana
4 Charisma
♥ 40/40 HP
➤ Slow Movement
ᗜ 5 Defense
Traits
SKILLS
Climbing
Swimming
Reduce Fall Damage
Lifting
PASSIVES
Combat Passive -- Enrage: When below 50% health, take a penalty to accuracy for increased damage. -2 attack rolls, +2 damage rolls.
Abilities
BASIC ATTACK: GREATSWORD
5+d8 damage
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T3 SIEGEBREAKER (ST)
3+d8 damage, and shatters the target's armor. Target's armor is reduced by 2 for one turn
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T2 GRIZZLY STRIKE (ST)
11+d8 damage
Level 6 Direwolf
Beast
Stats
7 Strength
4 Dexterity
6 Stamina
6 Knowledge
0 Arcana
0 Charisma
♥ 40/40 HP
➤ Medium Movement
ᗜ 1 Defense
Traits
SKILLS
Climbing
Swimming
Perception
Grappling
PASSIVES
Combat Passive -- Scent of Blood: When 3+ wolves are attacking the same target, gain +2 to attack rolls.
Abilities
BASIC ATTACK: BITE
2+d6 damage
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T3 GO FOR THE JUGULAR
4+d6 damage, and knocks the target prone
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T2 INSPIRING HOWL
All allies gain +5 to their next attack roll.
Level 8 Pirate Captain / Heavy Infantry
Humanoid - Plate armor, wielding +2 hammer with anchor on the end
Stats
10 Strength
4 Dexterity
8 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 50/50 HP
➤ Slow Movement
ᗜ 4 Defense
Traits
SKILLS
Climbing
Swimming
Tavern Brawling
Lifting
PASSIVES
Abilities
BASIC ATTACK: HAMMER
5+d10 damage
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T3 HAMMERTIME (AOE)
3+d10 damage to all enemy targets
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T3 SCRAM, YA FILTHY BILGERAT (MINOR)
Shoves the target 1.5x their movement speed. (Minor action)
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T2 SWEEP THE LEG (ST)
8+d10 damage, and knocks the target prone.
Level 8 Brain Coral
Monstrosity
Stats
9 Strength
0 Dexterity
4 Stamina
4 Knowledge
8 Arcana
0 Charisma
♥ 50/50 HP
➤ Immobile
ᗜ 4 Defense
Traits
SKILLS
Climbing
Swimming
Perception
Grappling
PASSIVES
Racial Passive -- Benign: The Brain Coral appears like a large, brain-shaped piece of coral indistinguishable from other coral features on its reef. Only a Detect Magic can reveal its presence. It is immune to stuns.
Abilities
BASIC ATTACK: TENTACLE SLAP
2+d6 damage
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T3 PSYCHIC TENDRIL (ST)
The Brain conjures a psychic tentacle that grapples an enemy, latching on for two turns and immobilizing them. The target can try to escape on their turn by rolling an opposed grapple check.
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T3 PSYCHIC SHOCK (ST)
3+2d8 damage, and target is stunned. Only usable on grappled targets.
T2 RAISE UNDEAD, MINOR
The Brain Coral raises 1d4 Undead Sailors nearby. Storyteller's choice whether the sailors die when the Brain Coral dies, or not.
Note: The Brain Coral is psychically aware of sentient beings within a small radius, and can project telepathic images into their minds. It is intended to be a boss-like creature.