Bestiary
Level 2 Dual Wielding Rogue or Monk
Humanoid - Cloth or leather armor w/ Daggers
Stats
2 Strength
8 Dexterity
2 Stamina
1 Knowledge
0 Arcana
1 Charisma
♥ 20/20 HP
➤ Fast Movement
ᗜ 2 or 3 Defense
Traits
SKILLS
Escape Restraints
Stealth
Sleight of Hand
PASSIVES
​
​
Abilities
BASIC ATTACK: DAGGERS
1+d4 mainhand, 1+d4 offhand damage (+1d4 damage if backstabbing)
Level 3 Two-Handed Fighter
Humanoid - Plate armor w/ Greatsword
Stats
8 Strength
4 Dexterity
5 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 20/20 HP
➤ Medium Movement
ᗜ 4 Defense
Traits
SKILLS
Climbing
Lifting​
PASSIVES
​
Abilities
BASIC ATTACK: GREATSWORD
4+d8 damage
​
T3 CHALLENGING SHOUT (AOE)
Force all enemies nearby to attack you, and doubles their movement speed for one turn. Enemies may seek distance from you, but may target no other character other than you with offensive abilities.
Level 4 Shieldbearer
Humanoid - Plate armor with Mace and Tower Shield
Stats
6 Strength
4 Dexterity
6 Stamina
0 Knowledge
0 Arcana
2 Charisma
♥ 30/30 HP
➤ Medium Movement
ᗜ 5 Defense
Traits
SKILLS
Endure Weather
Perception
Grappling
PASSIVES
​
Abilities
BASIC ATTACK: MACE
2+d6 damage
​
T3 BATTERING RAM (ST)
d6 damage, and stuns the target
Level 4 Whip-wielder
Humanoid - Cloth or leather armor with Whip
Stats
4 Strength
8 Dexterity
3 Stamina
1 Knowledge
0 Arcana
2 Charisma
♥ 30/30 HP
➤ Fast Movement
ᗜ 2 or 3 Defense
Traits
SKILLS
Seduction
Perception
Grappling
PASSIVES
​
Abilities
BASIC ATTACK: WHIP
2+d6 damage
​
T3 TACTICAL WINK (ST, MINOR)
Add +5 to your next attack roll as a Minor action.
Level 4 Giant Honey Badger
Beast
Stats
6 Strength
6 Dexterity
6 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Medium Movement
ᗜ 0 Defense
Traits
SKILLS
Perception
Grappling
Digging
PASSIVES
​
Abilities
BASIC ATTACK: CLAW
4+d8 damage​
​
T3 BEES! (ST)
4+2d8, spits bees at the target. Note: devastating against lower levels due to their small hit point pools.
Level 5 Knight
Humanoid - Tower shield, Epic Longsword, and +1 Plate armor
Stats
7 Strength
3 Dexterity
5 Stamina
2 Knowledge
0 Arcana
4 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 7 Defense
Traits
SKILLS
Persuasion
Intimidation
Perception
Lifting
Endure Weather
PASSIVES
​
Protector: Gain +2 to attack rolls if an adjacent ally takes damage.
Abilities
BASIC ATTACK: LONGSWORD
3+d6 Longsword
​
T3 CHALLENGING SHOUT (AOE, MINOR)
Force all enemies nearby to attack you, and doubles their movement speed for one turn. Enemies may seek distance from you, but may target no other character other than you with offensive abilities.
​
T2 CONCUSSION BLOW (ST)
3+d6 damage, and stun the target for one turn.
Level 5 Drowned Sailor
Humanoid - Cloth armor, dual wielding +1 cutlasses
Stats
3 Strength
3 Dexterity
3 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 2 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: CUTLASSES
2+d6 mainhand, 2+d6 offhand
​
T3 REAP THE WHIRLWIND (AOE)
2+d6 mainhand, d6 offhand
​
T2 SLASH 'EM TO RUBBONS (ST)
8+d6 mainhand, 2+d6 offhand
Note: Drowned minions of Kog'sumoth (a kraken) are shadows of what they were in life. Not quite undead, not quite alive either, they are thralls under his control. They have no skills and very low stats, but deal respectable damage.
Level 5 Drowned Ranger or Stowaway
Humanoid - Cloth armor, wielding a shortbow
Stats
3 Strength
3 Dexterity
3 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 1 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: SHORTBOW
2+d8
​
T3 TACTICAL RETREAT
Leap 1.5x your movement speed
​
T2 I HAVE THE HIGH GROUND (ST)
4+2d8 damage
Level 5 Undead Rogue / Thief
Undead - Unarmored, wielding two short swords
Stats
4 Strength
8 Dexterity
8 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 1 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: SHORTSWORDS
1+d6 mainhand, 1+d6 offhand
​
T3 ROLL THE BONES, MINOR
Roll a d6. On evens, gain +5 to your next attack roll. On odds, gain +7 critical strike chance to your next attack roll. (Minor action)
​
T2 CONCUSSION BLOW
1+d6 mainhand, 1+d6 offhand damage, and stuns the target for one turn
Level 5 Undead Mage / Healer
Undead - Cloth armor
Stats
4 Strength
4 Dexterity
4 Stamina
0 Knowledge
8 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 2 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: NECROTIC BOLT
2+d8 damage
​
T3 VORTEX (AOE)
3+d6 damage, and sucks all targets to the center of the vortex
​
T2 SONG OF SOULS (AOE)
All nearby allies regain 7+d6 hit points
Note: "All allies" includes the caster
Level 2 Archer or Ranger
Humanoid - Cloth or leather armor w/ Longbow
Stats
2 Strength
6 Dexterity
1 Stamina
5 Knowledge
0 Arcana
0 Charisma
♥ 20/20 HP
➤ Medium Movement
ᗜ 2 or 3 Defense
Traits
SKILLS
Survival
Stealth
Perception
PASSIVES
​
​
Abilities
BASIC ATTACK: LONGBOW
1d8 damage, ranged (+ long distance bonus damage if applicable)
Level 3 Basic Healer
Humanoid - Cloth or unarmored
Stats
0 Strength
0 Dexterity
1 Stamina
5 Knowledge
6 Arcana
4 Charisma
♥ 20/20 HP
➤ Slow Movement
ᗜ 1 or 2 Defense
Traits
SKILLS
First Aid​
Perception
PASSIVES
​
Abilities
BASIC ATTACK: MAGICBOLT
1+d6 damage, ranged
​
T3 MEND (ST)
1+d6 healing to target
Level 3 Sylph Variants
Air Sprite - Cloth armor
Stats
1 Strength
4 Dexterity
2 Stamina
1 Knowledge
6 Arcana
6 Charisma
♥ 20/20 HP
➤ Fast Movement
ᗜ 2 Defense
Traits
SKILLS
Persuasion
Endure Weather
Escape Restraints
Detect Magic
Dispel Magic
PASSIVES
​
Child of Wind: Floats constantly, flies, weighs nothing at all, immune to wind and shadow magic
​
Morpheus Form: When critically struck, splits in two. Each half has 1/2 of the current hit points, and deals 1d4+1 with their basic attacks. Can no longer use tier abilities.
Abilities
BASIC ATTACK: ZEPHYR
1d6+1 damage, ranged
​
T3 (TRICKSTER VARIANT): DAZZLING DISPLAY (AOE)
d6 damage. Characters who specialize in radiant magic can roll an Arcana check, DC 8, to avoid being blinded.
​
T3 (STORMRAGE VARIANT): TORNADO (ST)
4+2d6 damage, and deals 5 healing to a nearby ally. Spins the target and disorients them, while draining their life essence.
​
T3 (STRIKER VARIANT): FADE AWAY (UTILITY)
Become invisible for one turn.
Note: The different Tier abilities go with different creatures. Each level 3 Sylph can only have one of the above Tier abilities. They are simply displayed on the same statblock for simplicity's sake; every Sylph has the same baseline stats and traits.
Level 5 Mage or Warlock
Humanoid - Unarmored or cloth
Stats
0 Strength
1 Dexterity
2 Stamina
6 Knowledge
8 Arcana
3 Charisma
♥ 30/30 HP
➤ Slow Movement
ᗜ 0 or 2 Defense
Traits
SKILLS
Seduction
Perception
Grappling
PASSIVES
​
Abilities
BASIC ATTACK: FIREBOLT
2+d8 damage, ranged
​
T3 FLIGHT (UTILITY)
Sprout wings and fly 1.5x your regular movement speed.
​
T2 FIREBOMB (AOE)
4+d6 damage
Level 4 Giant Scorpion
Beast, covered in thick carapace
Stats
6 Strength
6 Dexterity
6 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Medium Movement
ᗜ 4 Defense
Traits
SKILLS
Perception
Grappling
Digging
PASSIVES
​
Abilities
BASIC ATTACK: PINCERS
3+d10​
​
T3 STING (ST)
3+d6 damage, and the target rolls a DC10 Stamina check. On failure, the venom paralyzes them for one turn.
Level 5 Tidemage
Humanoid - Cloth armor
Stats
3 Strength
3 Dexterity
1 Stamina
5 Knowledge
8 Arcana
1 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 2 Defense
Traits
SKILLS
Identify Magic
Dispel Magic
Climbing
Swimming
PASSIVES
​
Foresight: After seeing an enemy cast a spell once, all subsequent uses of that spell take a -2 penalty to their attack rolls to hit this Tidemage. Excludes basic attacks.
Abilities
BASIC ATTACK: WATERBOLT
3+d6, ranged
​
T3 WHIRLPOOL (AOE)
3+d6 water damage, and enemies are all pulled to the center of the whirlpool and rooted for 1 turn.
​
T2 FAVORABLE WINDS (AOE UTILITY)
The Tidemage conjures galeforce winds that double all ally movement speed for 2 turns. Allies can leap 2x their movement speed as a minor action while Favorable Winds is active.
Level 5 Drowned Whalecatcher
Humanoid - Cloth armor, wielding a harpoon
Stats
3 Strength
3 Dexterity
3 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 1 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: HARPOON
3+d10
​
T3 STICK 'EM 'TWEEN THE RIBS (ST)
5+d10 damage
​
T2 WINDING UP THE KILLING BLOW (ST)
Add 9+d10 to your next attack
Note: Winding Up the Killing Blow is devastating to parties without healers or serious control options. It hits very heavily.
Level 5 Drowned Marine or Soldier
Humanoid - Cloth armor, wielding a 2h greatsword
Stats
3 Strength
3 Dexterity
3 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 1 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: GREATSWORD
4+d8 damage
​
T3 TACTICIAN, MINOR
Add +5 to your next attack roll (Minor action)
​
T2 HACK TO PIECES (ST)
7+d8, and the target is slowed
Level 5 Undead Anti-Healer / Plaguebringer
Undead - Cloth armor, wielding a longsword
Stats
4 Strength
8 Dexterity
8 Stamina
0 Knowledge
0 Arcana
0 Charisma
♥ 30/30 HP
➤ Low Movement
ᗜ 2 Defense
Traits
SKILLS
N/A
PASSIVES
Abilities
BASIC ATTACK: LONGSWORD
4+d6 damage (wielding the longsword 2h)
​
T3 FESTERING WOUND
The next basic attack that strikes causes a nasty infection, dealing 2+d6 / 2+d6 / 5+2d6 damage
​
T2 MORTAL STRIKE (ST)
7+d6 damage, and the target cannot be healed for one turn.
Note: Wielding a 1h weapon in both hands increases its damage by +3, which is why the Longsword deals 4+d6 damage. Additionally, abilities written like 2+d6 / 2+d6 / 5+2d6 are damage-over-time; that is, they deal 2+d6 damage immediately, 2+d6 damage at the start of the caster's next turn, and 5+2d6 damage at the start of the caster's third turn. If the caster dies before the damage is completed, the damage is instead taken at the start of the target's turn.